Low Poly Speed Bump 3D Model – Stylized Road Barrier Asset for Games

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Choose your preferred platform. License terms may vary.
Quick Specs
Description
Low poly speed bump 3D model designed for roads, parking areas, and traffic control scenes in games. Game-ready road barrier optimized for real-time use in Unity, Unreal Engine, Godot, and other game engines.
Overview
This low poly 3D model represents a stylized speed bump designed for real-time road and traffic environments.
The asset is built for use in streets, parking areas, checkpoints, and traffic control scenes within games and simulations.
Its lightweight geometry and solid color materials make it suitable for projects developed in Unity, Unreal Engine, Godot, and other real-time game engines, ensuring stable performance even in large scenes.
What’s Included
- Optimized low poly speed bump mesh
- Solid color materials (no textures)
- Correct pivot placement and real-world scale
- Clean, game-ready geometry
- Asset prepared for real-time engine workflows
Use Cases
This asset is suitable for a wide range of scenarios, including:
- City streets and road networks
- Parking lots and controlled access areas
- Traffic management and safety scenes
- Driving and simulation games
- Mobile, indie, and stylized environments
Workflow & Compatibility
The model follows a standard game-asset workflow and can be imported directly into Unity, Unreal Engine, Godot, and other popular real-time engines.
Its simple structure allows easy duplication, rotation, and alignment along roads, making it ideal for modular level design.
Notes
This asset does not include textures and is intended for use with solid color materials or custom shaders.
Technical Specifications
Features
- Optimized low poly geometry for real-time performance
- Clear visual shape suitable for gameplay and navigation cues
- Solid color materials with no texture maps
- Correct scale and pivot for seamless road placement
- Designed for mobile, indie, and stylized game projects
Tags
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