Low Poly Traffic Bollard 3D Model – Road Post for Games and Simulations

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Quick Specs
Description
Low poly traffic bollard 3D model designed for roadways, parking areas, and traffic control scenes. Game-ready asset optimized for real-time use in Unity, Unreal Engine, Godot, and other game engines.
Overview
This low poly 3D model represents a traffic bollard designed for use in real-time road and urban environments.
The asset is suitable for marking lanes, restricting vehicle access, and guiding traffic in streets, parking areas, construction zones, and controlled spaces.
Its optimized geometry and solid color materials ensure lightweight performance and smooth integration into projects built with Unity, Unreal Engine, Godot, and other real-time engines.
What’s Included
- Optimized low poly traffic bollard mesh
- Solid color materials (no textures)
- Correct pivot placement and real-world scale
- Clean, game-ready geometry
- Asset prepared for real-time workflows
Use Cases
This asset is suitable for a wide range of scenarios, including:
- Roadways and street environments
- Parking areas and restricted zones
- Construction and traffic control scenes
- Simulation and training projects
- Stylized and performance-critical real-time scenes
Workflow & Compatibility
The model follows a standard game-asset workflow and can be imported directly into Unity, Unreal Engine, Godot, and other popular real-time engines.
Its simple structure allows easy duplication and alignment, making it suitable for modular level design.
Notes
This asset does not include textures and is intended for use with solid color materials or custom shading solutions.
Technical Specifications
Features
- Optimized low poly geometry for real-time performance
- Clear vertical silhouette for visual guidance and lane control
- Solid color materials without texture maps
- Correct scale and pivot for easy placement
- Suitable for games, simulations, and interactive scenes
Tags
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